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- 14:28, 29 July 2023 Panda talk contribs created page Passive Tutorial (Created page with "The passives system is different from the Effects because of legacy memory reasons. Passives may only be applied to players and cannot affect NPCs. Technically passives are converted to Effects in the HUD but they use a different syntax and set of effect IDs for legacy reasons. See got Passives.lsl for a list of passive effect IDs (FXCUpd$*). Passives can be set by using the Passives$set method. Passives are stored in a 2-stride array of [(int)effectID, (var)effectData...") Tag: Visual edit: Switched