Class Tutorial
From Gothongs Wiki
If you have not yet created a mod, please create one first.
A class is a collection of spells and passive that will be active when that class is activated.
Field Reference
| Field | Description |
|---|---|
| Token | DO NOT HAND THIS OUT. This is a unique ID for your class. If you use the web API you can give players this class via script instead of a thongsmith unlock. |
| Name | Name of your class |
| Image | URL to an icon for your class. You can find PSD templates here. |
| Texture | UUID of the image uploaded to SL. |
| Global Cooldown | Min time between using any spell. |
| Default stance | Allows you to override the default weapon stance. Useful for casters. Stances are stored in the inventory of the WEAPON prim below the HUD. |
| Default weapon | Lets you pick a weapon that the class starts with. If the player has not unlocked that weapon it will default to one of the starter weapons. |
| Description | Describe your class. |
| Public | Enables your class to be used. |
| Fists Only | Prevents drawing the weapon. |
| No Thongsmiths | Prevents the thong from appearing on thongsmiths. This is useful when using the web API if you want to give players the class through other means. |
| Passives | List of Passive effects to apply when using the class. |
| Spells | Each column is a spec of the class. The UI may not render more than 2 specs at a time. Stick to max 2 specs for now. You can enter the name of your spec and then a list of spells that you want the spec to have. |
Reset your HUD by saying "debug #ROOT" to load updates from mods while testing. See distributing your mod for information on how release public mod updates.