Creating a Level: Difference between revisions

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Create a 10x10x0.5 prim as a base, and build everything 10m above it. It reduces the chance of you spawning the level on top of somebody. Here is a basic setup with a root prim "anchor" and a platform for players to walk on.
Create a 10x10x0.5 prim as a base, and build everything 10m above it. It reduces the chance of you spawning the level on top of somebody. Here is a basic setup with a root prim "anchor" and a platform for players to walk on.
[[File:Level_created.png]]
[[File:Level_created.png]]
Build your level and make sure that the "anchor" remains the root prim by linking it last.
Build your level and make sure that the "anchor" remains the root prim by linking it last.
[[File:Level Layout.png]]
[[File:Level Layout.png]]

Revision as of 14:50, 10 April 2024

This is a tutorial that lets you create a very basic level with no scripted events. This level sets up a spawning spot, spawns monsters and adds an exit.

Step 1: Build your level

This is not something I can help much with. I am sure there are tutorials that teach you how to use the SL building tools. But here are a few suggestions:

Create a 10x10x0.5 prim as a base, and build everything 10m above it. It reduces the chance of you spawning the level on top of somebody. Here is a basic setup with a root prim "anchor" and a platform for players to walk on.

Build your level and make sure that the "anchor" remains the root prim by linking it last.